With Diablo Immortal bringing the signature action role-playing experience to mobile devices and PC via open beta, players have been kicking demon butt and becoming heroes of Sanctuary over the last month or so, with many reaching the level cap and progressing on their Paragon levels. To keep that momentum going, Blizzard has released the latest details on the first post-launch update for Diablo Immortal.

Players can look forward to a new season that comes packed with three new battle passes, a new raid boss to challenge, as well as a weekend event to spice things up. There are also plenty of balance tweaks and bug fixes when the update hits on July 7.

For the battle passes, players can choose to climb up the free 40-rank battle pass ladder, or dive into the two paid versions. The Empowered battle pass will add a premium reward track in addition to the freebies, and will reward players with two Bloodsworn cosmetics. As for the Collector’s Empowered pass, you will get all of the above together with a Bloodsworn Avatar Frame, Bloodsworn Portal cosmetic, and an immediate 10-rank boost. The Empowered pass will cost $5, and the Collector’s Empowered pass will set you back $15, both are available until August 4.

“This patch is just a start,” Blizzard stated. “We’ve been collecting suggestions and feedback for the game since launch and look forward to sharing more updates in future patches.” The development team also teased a new “Class Change” option coming in the next update, which will be out later this month.

However, there are no updates regarding the issues with microtransactions currently present in the game. With the community less than enthused with the way the endgame is shaping up, not even the new stuff can sway the opinions of those that feel slighted for not spending money on the game.

Be sure to check out the full patch notes for the Diablo Immortal update, as there is quite a list of all the bug fixes. Here’s a quick look at the balance changes for the Wizard and Monk classes:

Balance Changes

Wizard

  • Arcane Wind:Damage increased from 54, 72(fully charged) to 60, 80(fully charged)Range increased from 3.3, 5.5(fully charged) to 4.5, 6.5(fully charged)Arcane Wind Legendary: Syldra’s FangDamage increased from 57.6 to 60Range increased from 5.5 to 6.5Lightning Nova (also affects Legendary affixes):Damage increased from 25.2 to 34.7Multi-hit Damage increased from 70% to 75%

Monk

  • Exploding Palm:Damage (non-Explosion) increased from 17.5 to 25Range changed from 3.5 (90-degree angle) to 34.5 (rectangle)Exploding Palm Legendary: Scolding StormDamage (non-Explosion) increased from 17.5 to 25Range changed from 3.5 (90-degree angle) to 34.5 (rectangle)Exploding Palm Legendary: Path of the PresentDamage (non-Explosion) increased from 19.32 to 25Exploding Palm Legendary: Reaching RebukeDamage (non-Explosion) increased from 19.8 to 25

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