Battlefield Hardline is on the verge of release. After numerous delays, a lot of chatter about what makes a ‘Battlefield’ game and whether Visceral is up to the task, it’s time for everyone to shut up and see what the end result is.

As ever with this type of experience, the first major impressions to sneak down the editorial pipe are focused on multiplayer. Originally falling into ‘mod’ territory, EA went back to the drawing board, in many senses, and tried to listen to all the feedback being hurled at them.

Our man Brett Phipps went to play it for all the hours to see if that’s actually made any difference: