Okay kids, are you ready? Next week is going to see a huge implementation of tweaks and changes for Bad Company 2 in the form of a console-only patch. This update includes quite a list of adjustments garnered from the R10 server update for PC as well as a score of new ones. Below is the list of the console updates. You can find the other (and much more exhaustive) list of the previously PC-only updates at the Battlefield Blog.
Bad Company 2 always seemed like a very well-crafted and evenly balanced game, but some of these changes (as well as the previous PC-only changes) are long overdue.
Slightly increased the damage of the UZI at long range.
The AKs74u now has more felt recoil when aiming.
The G3, VSS, and all SemiAutomatic rifles now settle slightly faster between shots when aiming.
The PKM, Type 88LMG, G3, An94, and 40mm shotgun have returned to their former glory.
Increased the damage of the MG3 to bring it in line with the rest of the LMGs.
Fixed a bug where the Saiga12 with slugs would do too much damage at long range.
Fixed a bug where the SVU would do too little damage at long range.
Fixed a bug where M95 rounds would not kill armored targets with headshots.
Luckily, we won’t have to wait very much longer, since the patch is dropping Tuesday, May 11, 2010, on both the Xbox 360 and PlayStation 3.
Source: Battlefield Blog