Is adapting Mass Effect really a good idea?
Everyone knows about the curse of adapting video games to different mediums. Oftentimes, these adaptations end up doing nothing more than annoying their fan bases. They also tend to give YouTubers more things to laugh at. Though, there have also been numerous examples of video games lending themselves well to both the big and small screens. Detective Pikachu is a good example of one that worked pretty well, all things considered. But, deciding not to cast Danny De Vito in the titular role will forever be unforgiveable.
But in Mass Effect’s case, there’s a specific example where the last attempt at adapting the series didn’t go so well. Mac Walters, project director of Mass Effect: Legendary Edition, discussed the struggles of adapting the series as a major motion picture. In an interview from June, Walters wondered, “What story are we going to tell in 90 to 120 minutes? Are we going to do it justice?” It’s a valid concern. After all, the Mass Effect series is well known for its multiple-choice dialogue system. Condensing that to a 30 to 40 hour game into a film is a very hard task indeed.